Quick-start plan
- Day 1 — Symbols & formations. Learn the glossary below and find each receiver spot's (X, Y, Z) alignment in all four formations.
- Day 2 — Run game. Learn the three run concepts (Power, GT Counter, Zone) and your block on each, whichever spot you play.
- Day 3 — Pass game. Learn the Purple concepts, especially the featured routes: the option route (Texas/Dive Pass) and Y-Cross.
- Day 4 — Test yourself. Take the quiz until you can score 100%.
Symbols & positions
| Q | Quarterback (red star) |
| 4 | Running back — the deep back, usually the primary ball carrier (dark teal star) |
| 3 / H | The second back — lines up offset and often goes in motion (purple in Ace/Blast/Trips, labeled H in Spread) |
| X | Outside receiver, typically the single/backside receiver |
| Y | Slot / flex receiver — tighter alignment, closer to the formation. |
| Z | Outside receiver on the other side |
| T G C G T | The offensive line: Tackle–Guard–Center–Guard–Tackle |
| Triangles (E, T, N, W, M, S, J, C, FS) | Defenders: End, Tackle, Nose, Will/Mike/Sam linebacker, Jack (hybrid edge), Corner, Free Safety |
| Pink/red highlighted defender | The 'read' key — the specific defender the QB (and sometimes you) is reading before deciding what happens next |
| Green highlighted circle labeled 'Pre-Snap' | Where that defender lined up before a shift or motion — compare it to where he ends up to figure out the coverage |
Play-name tags
| Rt/Lt | Every concept can be called to the right or left — same rules, just mirrored. Know your left from your right instantly. |
| Read | This play is an RPO (run-pass option). The QB reads a specific defender after the snap and decides run or pass based on what that guy does. |
| Purple | The tag for the passing game install (as opposed to Power / GT Counter / Zone, which are runs). |
| Numbers on routes (1, 2A/2B, 3) | The progression order for the QB's eyes, or the two options on an option route (A = one break, B = the other). |
| 1-step / 3-step / 5-step | How deep the QB drops before throwing. That's your timing clock: 1-step = get open fast (quick game), 5-step = you've got more time to work a deeper route. |
Motion glossary
| Kick Motion | A short jab-step motion that stays tight to the formation — usually turns that player into a lead/kick-out blocker. |
| Jet Motion | Full-speed motion across the formation at the snap. Threatens a sweep and forces the defense to declare who's covering it. |
| Crack Motion | A receiver motions in tight to crack-block down on an inside linebacker or edge defender, usually paired with a teammate replacing him outside. |
| Fly Motion | A receiver goes in motion vertically/deep as part of the play design — often clears space or sets up a fake. |
Keys to check on every single play
- Formation + Rt/Lt call = your side of the field and your alignment for that play.
- Run tag (Power / GT Counter / Zone) vs. pass tag (Purple) — runs need blocking, Purple needs routes.
- 'Read' in the name = it's an RPO. Watch the QB — if he pulls it, be ready for the ball.
- A motion word (Kick / Jet / Crack / Fly) tells you if that's your job this play, and what it means for you.
- On Purple plays, check the drop-step number — that's how much time you have before the ball needs to be there.
- Find the highlighted/starred defender — that's who's being read. Note his pre-snap spot so you can tell if he moved.
- Route numbers tell you the progression — lower numbers are usually the QB's first read.
Formation cheat sheet
| Formation | Alignment | Notes |
|---|---|---|
| Ace | 2 backs, X/Z outside, Y in a tight slot | The base install — most concepts start here. |
| Spread | 2 backs (H flexed wider), X/Z outside, Y slot | Same rules as Ace, just a bit wider — more grass to work with. |
| Blast | Tight splits for everyone, 2 backs, used in tight-field/short-yardage situations | Physical, in-tight football. Everyone's close together. |
| Trips | X alone on one side, Y/Z/3 grouped as a 3-receiver 'trips' side | Built to overload one side of the defense. Y is usually the inside receiver of the trips group. |
Two backs (4 is the deep ball carrier, 3 is the extra back who usually goes in motion), X and Z split out wide, and Y lined up in a tighter slot just outside the tackle. This is the base personnel grouping — most of the playbook's concepts get installed here first.
Same skeleton as Ace, but the second back (here labeled H) usually lines up a little wider/flexed instead of stacked in the backfield, spreading the defense out more. X, Y, and Z roles carry over directly from Ace.
The tightest personnel grouping in the playbook — X, Y, and Z all reduce their splits in close to the formation, with two backs (3 and 4) in the backfield. Used down near your own goal line / short-yardage territory in these diagrams, so think physical, in-tight football.
X is alone on the backside (a single receiver with no help), while Y, Z, and 3 group up together on the other side as a trips (three-receiver) look. This formation is built to overload one side of the defense — Y is usually the innermost of the trips group.
Test yourself
Answer each question, then check yourself. Get through all of them to make sure the basics have stuck.